This example app assembles a flight mode, which will automatically register itself in APX4 and become available in AMC when running. When activated, this flight mode example app holds the current 3D position of the vehicle by setting the desired horizontal acceleration, vertical velocity and the yaw heading rate to zero.
1. Code structure
Create a new directory for this app:
Copy mkdir -p my-app/src
cd my-app
Create a minimal CMakeLists.txt
file:
Copy cmake_minimum_required (VERSION 3.8)
project (my_app)
# find dependencies
find_package (ament_cmake REQUIRED)
find_package (auterion_sdk REQUIRED)
add_executable (my_app src/my_app.cpp)
ament_target_dependencies(
my_app
auterion_sdk
)
Create a source file src/my_app.cpp
:
This illustrates the structure of custom flight mode using the SDK, and does not represent a practical use case for a flight mode.
Copy #include <auterion_sdk/auterion.hpp>
#include <auterion_sdk/control/multicopter/local_frame_dynamics_control.hpp>
#include <auterion_sdk/control/mode.hpp>
#include <iostream>
class MyMode {
private :
auterion :: Mode _mode;
public :
explicit MyMode (auterion :: SDK & sdk) : _mode (sdk , "My Mode" , {
auterion :: multicopter :: LocalFrameDynamicsSetpoint :: Config{}
}) {
_mode . onActivate ([]() {
// initilize your controller here, like integrators, ramps, etc.
std :: cout << "My mode activated" << std :: endl;
});
_mode . onDeactivate ([]() {
std :: cout << "My mode deactivated" << std :: endl;
});
_mode . onUpdateSetpoint ([]( float dt_s) -> auterion::multicopter::LocalFrameDynamicsSetpoint {
return auterion :: multicopter :: LocalFrameDynamicsSetpoint ()
. withHorizontalAcceleration (Eigen :: Vector2f ( 0.0 f , 0.0 f ))
. withVerticalVelocity ( 0.0 f )
. withHeadingRate ( 0.0 f );
});
}
};
int main ( int argc , char* argv[]) {
auterion :: SDK sdk (argc , argv , "flight_mode_example" );
MyMode my_mode (sdk);
sdk . run ();
return 0 ;
}
This sets up the minimal structure for a local-frame-dynamics mode for a Multicopter.
You can now run the app locally, with the commands
Copy source /opt/ros/humble/setup.sh
cmake -B build -S.
cmake --build build
2. Make it into an AuterionOS app
Turning this example code into an AuterionOS app is done using the App Framework . Make sure to have the tooling set up before continuing. In particular the helper tool auterion-cli should be installed on the machine that is used to build the app.
Create a Dockerfile
to build your app image:
Copy FROM auterion/app-base:v2
RUN curl -1sLf 'https://dl.cloudsmith.io/public/auterion/public/setup.deb.sh' | sudo -E bash
RUN apt update && apt install -y ros-humble-auterion-sdk
COPY src /app/src
COPY CMakeLists.txt /app
WORKDIR /app
RUN . /opt/ros/humble/setup.sh && \
cmake -B build -S . && cmake --build build
CMD . /opt/ros/humble/setup.sh && /app/build/my_app
Create the auterion-app.yml
metadata file:
AuterionOS app API Version v3 or later is required to support Auterion SDK. For more details on the apps API see Apps API
Copy auterion-api-version : 3
auterion-app-base : v2
app-name : local-frame-dynamics-mode
app-author : <com.your-company>
app-version : 0.0.1
target-platform : skynode
services :
my-mode :
build : .
Now, you can build and install your app on Skynode:
Copy auterion-cli app build
auterion-cli app install
Virtual Skynode
If you are building your app for Virtual Skynode , you must provide the --simulation
flag to your build arguments to specify the correct simulation target architecture:
Copy auterion-cli app build --simulation
This is explained in the Application Development page.
Last updated 4 months ago