> For the complete documentation index, see [llms.txt](https://docs.auterion.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.auterion.com/vehicle-operation/auterion-mission-control/ui-breakdown/plan/mission-editor-tab/end-section.md).

# End Section

## Multicopter End of Mission Action

![](https://3329189600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFW1Ge1p1f6WHyiYCb146%2Fuploads%2Fgit-blob-0438ca94c8ad32b635c629462ae3952747cfe53d%2FScreenshot%202023-10-08%20at%2019.24.53.png?alt=media)

**T*****he mission end action*** editor defines a location (position and altitude) where the vehicle will land. By default, the vehicle will perform a **Return to Launch** action at the end of the mission.

{% hint style="info" %}
There is no land button in the *Plan tools*. To create a land item you need to first [add a waypoint](/vehicle-operation/auterion-mission-control/ui-breakdown/plan/mission-editor-tab/mission-item-reference.md#waypoint-mission-item) and then change the type from the title selector (as discussed in [Other Mission Item Types](/vehicle-operation/auterion-mission-control/ui-breakdown/plan/mission-editor-tab/mission-item-reference.md#other-mission-item-types)).
{% endhint %}

The land position may be changed by drag/drop on the map, and the altitude is changed in the associated editor.

| Setting      | Description                                                                |
| ------------ | -------------------------------------------------------------------------- |
| **Altitude** | Altitude expected of landing area (defaults to launch point altitude).     |
| **Heading**  | Check to set heading of vehicle when landing (by default does not change). |

## VTOL Landing Pattern

![](https://3329189600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFW1Ge1p1f6WHyiYCb146%2Fuploads%2Fgit-blob-8a2dbd6c7fd4707302f956c8a2be275d0af1cd43%2FScreenshot%202023-10-08%20at%2019.01.34%20\(1\).png?alt=media)

A *VTOL* **Landing Pattern** creates a landing sequence where the vehicle:

1. Flies in fixed-wing mode to a loiter point
2. Descends (circles) to the landing altitude
3. Travels at a fixed altitude to a VTOL landing point
4. Transitions to multicopter mode and then lands.

{% hint style="info" %}
Descending in fixed-wing loiter is more battery efficient than descending in multicopter mode.
{% endhint %}

The landing pattern is created on the map when the **Plan Tools > Return** button is selected for a VTOL vehicle. The button creates a loiter point and a land point on the map. The loiter point must first be adjusted on the map using drag/drop (then press **Done** on the Landing Pattern editor to make other settings visible). The VTOL land point is initially placed at the launch location, but may also be moved.

#### Loiter Point Panel

![](https://3329189600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFW1Ge1p1f6WHyiYCb146%2Fuploads%2Fgit-blob-503cd2ac4ee963d00ab84f36a4cb4bed0f68b9ae%2FScreenshot%202023-10-08%20at%2019.33.46.png?alt=media)

Sets the loiter point properties:

| **Setting**                  | **Description**                                                                                                                                                                                                                                                                                     |
| ---------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ***Altitude***               | Altitude of loiter point relative to the launch point (or to AMSL if the *Altitudes relative to launch* checkbox is deselected). The vehicle will only head towards the landing point after descending to this altitude, and when the heading matches the value defined in the landing point panel. |
| ***Radius***                 | Radius of vehicle loiter in fixed wing mode.                                                                                                                                                                                                                                                        |
| ***Loiter clockwise***       | Check to cause the vehicle to loiter clockwise. Uncheck to loiter counter-clockwise.                                                                                                                                                                                                                |
| ***Set to vehicle heading*** | Set the heading from loiter to land to the current vehicle heading. This is useful for matching the landing pattern to physical field location/dimensions and to wind.                                                                                                                              |

### Landing Point

![](https://3329189600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFW1Ge1p1f6WHyiYCb146%2Fuploads%2Fgit-blob-98f538668e268532eb57ee1e1ba89a13f5716063%2FScreenshot%202023-10-08%20at%2019.38.01.png?alt=media)

**Set the landing point properties:**

| **Setting**                        | **Description**                                                                                                                               |
| ---------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
| ***Heading***                      | Heading from loiter point to landing point - defines the point on the loiter radius that the vehicle will start heading to the landing point. |
| ***Altitude***                     | Altitude of landing point relative to the launch point (or to AMSL if the *Altitudes relative to launch* checkbox is deselected)              |
| ***Landing Dist***                 | Distance between landing and loiter points                                                                                                    |
| ***Set to vehicle location***      | Sets the landing point to the current vehicle location. This is useful for matching the landing pattern to actual field location.             |
| ***Altitudes relative to launch*** | Select checkbox to make all altitudes in dialog relative to the launch position. Deselect to make them relative to AMSL.                      |

#### Camera Panel

![](https://3329189600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFW1Ge1p1f6WHyiYCb146%2Fuploads%2Fgit-blob-8e2050bfb8cb474c27561b1a7e2c5b94fb14d6c3%2FScreenshot%202023-10-08%20at%2019.39.04.png?alt=media)

Sets whether photos/video capture are stopped during landing. Capture stops at the start of the landing sequence (before moving to the loiter step).

| Setting                | Description                                           |
| ---------------------- | ----------------------------------------------------- |
| **Stop taking photos** | Select checkbox to stop taking photos during landing. |
| **Stop taking videos** | Select checkbox to stop taking videos during landing. |

## Fixed Wing Landing Pattern

A *Fixed Wing Landing Pattern* creates a landing sequence where the vehicle first flies to a loiter point, then descends (circles) to the landing altitude, and finally follows a glide slope to land.

The landing pattern is created on the map when the **Plan Tools > Return** button is selected for a Fixed-Wing vehicle. The button creates a loiter point and a land point on the map. First adjust the land point on the map (there is a green marker in the *Landing Area* section of the glide-path indicator that can be used to move the land point) and then the loiter point.

The distance between the loiter point and land point is initially fixed to set a gentle glide slope. Press **Done Adjusting** on the Landing Pattern editor to make this, and other settings, editable.

#### Loiter Point Panel

<div><figure><img src="https://3329189600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFW1Ge1p1f6WHyiYCb146%2Fuploads%2Fgit-blob-85bf25e6d70e5253162d7e2698c49a0983956394%2FScreenshot%202023-10-08%20at%2019.49.08.png?alt=media" alt=""><figcaption></figcaption></figure> <figure><img src="https://3329189600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFW1Ge1p1f6WHyiYCb146%2Fuploads%2Fgit-blob-56e75b7c5ced851b10403e30ed791f62d476cde3%2FScreenshot%202023-10-08%20at%2019.49.25.png?alt=media" alt=""><figcaption></figcaption></figure></div>

Sets the loiter point properties.

| **Setting**            | **Description**                                                                                                                                                                                                                                                                                     |
| ---------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ***Altitude***         | Altitude of loiter point relative to the launch point (or to AMSL if the *Altitudes relative to launch* checkbox is deselected). The vehicle will only head towards the landing point after descending to this altitude, and when the heading matches the value defined in the landing point panel. |
| ***Radius***           | Radius of vehicle loiter in fixed wing mode.                                                                                                                                                                                                                                                        |
| ***Loiter clockwise*** | Check to cause the vehicle to loiter clockwise. Uncheck to loiter counter-clockwise.                                                                                                                                                                                                                |

#### Landing Point Panel

![](https://3329189600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFW1Ge1p1f6WHyiYCb146%2Fuploads%2Fgit-blob-6deee14327ea46ccc85b9d1042362aaea941fab0%2FScreenshot%202023-10-08%20at%2019.52.43.png?alt=media)

**Sets the landing point properties:**

| **Setting**                        | **Description**                                                                                                                               |
| ---------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
| ***Heading***                      | Heading from loiter point to landing point - defines the point on the loiter radius that the vehicle will start heading to the landing point. |
| ***Altitude***                     | Altitude of landing point relative to the launch point (or to AMSL if the *Altitudes relative to launch* checkbox is deselected)              |
| ***Landing Dist***                 | Distance between landing and loiter points. Affects *Glide Slope*.                                                                            |
| ***Glide Slope***                  | Glide slope. Affects *Landing Dist*.                                                                                                          |
| ***Altitudes relative to launch*** | Select checkbox to make all altitudes in dialog relative to the launch position. Deselect to make them relative to AMSL.                      |

#### Camera Panel

![](https://3329189600-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFW1Ge1p1f6WHyiYCb146%2Fuploads%2Fgit-blob-08c6401507e53aae8601b64c4b40ceec315a8fb8%2FScreenshot%202023-10-08%20at%2019.53.38.png?alt=media)

Sets whether photos/video capture are stopped during landing. Capture stops at the start of the landing sequence (before moving to the loiter step).

| Setting                | Description                                           |
| ---------------------- | ----------------------------------------------------- |
| **Stop taking photos** | Select checkbox to stop taking photos during landing. |
| **Stop taking videos** | Select checkbox to stop taking videos during landing. |

## Return To Launch Mission Item

A *Return To Launch* mission item creates a path back to the mission takeoff item. The item is created by selecting the button: **Plan Tools > Return**. The new item is added to the end of the mission; no new items can be added after it, though more can be created before it.

The *Return To Launch Editor* doesn't provide any specific settings other than the option to remove the item.
